Indirect command
Set priorities and policies instead of direct orders. Colonists choose who mines, builds, farms, and explores based on traits, needs, and relationships.
Colony simulation
Indirect colony control on an unknown world — ten colonists, thirty survival days, and a society that decides for itself.
Systems online
You influence the colony through priorities, buildings, and governance — colonists carry out the rest.
Set priorities and policies instead of direct orders. Colonists choose who mines, builds, farms, and explores based on traits, needs, and relationships.
Friendships, rivalries, factions, and autonomy requests emerge from daily choices. Pick council rule, corporate oversight, military command, or free settlement.
Balance food, water, energy, metal, and medicine while proposing mines, greenhouses, and quarters on the colony map. Daily events test every cycle.
Research, trade, and six biomes — from Red Desert to Crystal Caves — unlock as Outpost Alpha grows past the landing module.
Field log
Onboarding briefings and colony screens from the current build.